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Luck point increases damage by 1%, At luck 5 you will do the same damage as your enemies. Health base is 20, each additional endurance points adds 10 hit points.Įndurance is more important for sprinting that before.Īgility Action points base is 20, each agility point add 10 actions points.Īgility Improves movement speed and mag reload time. Perception is now extremely important for VATS chances. Perception slow time when aiming with effect the grows the higher it is, after acquiring awareness rank 2. Strength Improves accuracy, stability and sprint speed. Player starts with 47 special stats as seen in previous fallouts that included the popular gifted perk.īobbleheads are valuable collectibles and no longer increase special.īasic carry weight - Lowered to 150 from 200.Įach point now grant 25 weight points instead of 10. Most of them will carry a backup weapon in form of a handgun or a melee weapon.
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This means they will have more start ammo compared to vanilla, kill them quickly to reap the reward.
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Settlers will cower far from the enemy and behind cover in attempt to distance themselves from danger. Predators will pounce on their victims relentlessly with no respite.įlies will attempt to dance around in search of an opening. Raiders are less organized their tactics vary depending on their experience and mental situation. Gunners, minutemen and BOS approach the enemy carefully using cover and picking their shots. Supermutant are more direct and ruthless, synths use speed and coordination to flush and surround their opponents and pursue them relentlessly. Greatly improved AI - Each group of enemies fight to utilize its strengths.īrave enemies shouldn't scare so easily (Runaway etc.) Guns take slightly longer to regain accuracy. Crouching improves accuracy for the player and the enemies. Walking reduces accuracy and running reduces accuracy even more, for the player and the enemies. Melee strafing and backward speed increased. Movement - Back movement and strafing speed reduced. Ranged sneak attacks don't have a multiplier, Melee and unarmed attacks do.Īction point regeneration slowed down when starting a new game and is the same in combat. Minutemen flare call for an average support of 5 instead of 3.
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Real ammunition damage and weight based on real-life equivalents, fully balanced to support a fun and challenging playthrough.Įxplosions are lethal. The difference between modded weapons and un modded is only 5%-30% compared to Vanilla 400%-300%.Įach weapon is more specialized with improved roles. On hard and very hard, damage done to the player increases, while damage to the enemies stay the same. Some enemies changed in size and speed in order to increase variety and challenge.ĭamage to the player and enemies is equal both ways on survival. No Enemy/NPC leveled lists, weak and very strong enemies are now more rare.
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